2009年9月30日 星期三

2009年7月9日 星期四

BF1943初玩體驗

啱啱出咗隻1943,玩咗幾鋪,即黍報告一下

隻game最多12對12,4幅地圖,3個兵種.美日兩陣營.

無指揮官一職,每個士兵都可是進入通訊室CALL轟炸機,通訊室只會在基地找到,
但無分敵我之別,轟炸唔似2142落炮咁輕鬆快捷,需要先控制轟炸機
飛行到自己想炸的地方落炮,但時機只有一次,過隆或錯過咗,就無得再黍過.
炸完要等一段時間先會再有得CALL.大體上唔算難,但一定無2142個種
咁快捷.

無UAV或雷達之類的探測,而係靠隊友指人,效果類似2142 ge心脈掃瞄果種.

每個兵種有主槍副槍,同兩粒手榴彈同刀之類..

子彈同波羅用完等5秒左右會自動回復.

死咗無得救返,但重生時間縮減至5秒左右.

能源計血唔係用數字,而係COD果種自動回復.

無救人無補彈箱無醫藥箱.只有修理.

可以跳起射擊.

搶旗需時短咗.

掟波羅的手感唔同咗少少,但都係可以掟得好遠.

屋,牆,同某D物件可以破壞,但程度無BC1咁高.

小隊系統比2142馬虎.

無得揀SERVER入.無得揀小隊,無得揀陣營.轉地圖自動洗混.(console game通常都係咁,我諗PC版會有返)

海陸空都有載具.

只有征服模式.


BF1943大至上就係BC1的二戰MOD,但畫面同破壞程度反而無BC1好,

玩時候感覺雖然4幅地圖都係島嶼戰,似2142載具埸玩征服模式,但陸地范圍無像中咁大,點同點之間距離都算近,,
所以玩步兵都唔至於行餐死個種.我覺得激烈程度算係ok,避免咗似2142個種人太多路太少ge情況,同減少咗長時間掟波羅拉鋸戰ge機會,


1943算係隻mini game,雖然好多野都無咩改進,但百幾蚊ge game可以回味返當年玩1942 ge感覺.都算公道.買得過.

2009年7月4日 星期六

Battlefield 1943 Release date confirmed!!

BF1943將7月8日率先登陸XBOX LIVE Arcade, 9日PlayStation Network, 9月或10月登陸PC




戰區:二戰太平洋.
遊戲人數:24人
陣營:US marine corps ,Japanese imperial army

地圖:4幅

  • Wake Island
  • Iwo Jima
  • Guadalcanal
  • Coral Sea


兵種:各3種

1.Infantry
US marine corps
• M1A1 Sub-Machine Gun
• M18 Recoilless Anti-Tank
• M12 Wrench• MK2 Hand Grenades
• Bad ass attitude


Japanese imperial army
• Type 100 sub-machine gun
• Type 18 recoilless AT
• Type 12 wrench
• Type 97 hand grenades
• Ruthless devotion



2.Rifleman
US marine corps
• M1 Semi-automatic rifle
• M17 Rifle grenade
• M1 Bayonet
• Mk2 Hand grenade
• Ice cold determination


Japanese imperial army
• Type 5 semi-automatic rifle

• Type 91 rifle grenade
• Type 5 Bayonet
• Type 97 hand grenade
• Fearless Determination


3.Scout
US marine corps
• M1903 Sniper rifle
• M1911 Pistol
• M1 Bayonet
• Explosives
• Extreme patience


Japanese imperial army
• Type 98 sniper rifle

• Type 14 pistol
• Type 94 Shin Gunto
• Explosives • Cunning

FROSTBITE引擎

Frostbite game engine allows for practically total destruction of all environments. That means that you can level almost anything you encounter in the game - from airplanes to buildings, bunkers, vehicles and navy vessels. Take aim, fire and watch the fireworks as your enemies' cover and heavy weaponry explode to little pieces!
簡單來說就是和Bad Compary一樣的破壞效果...

2009年6月26日 星期五

革命性的對戰人數 256人!!





To call MAG an ambitious game is something of an understatement; the game is set to support 256 players online in a single game. It was unveiled for the first time at last year's E3 in the form of a trailer, but this year Sony showed off the first in-game footage of it in action. The company recruited players from across America to join in with the demo, and previewed one of the maps from the finished game.



The demo started with one team attempting to take over enemy land. The player whose perspective we were viewing was the commander of the platoon, and there were four platoons total in the "raven company" team. As commander, you can issue objectives, such as "attack bunker," and all of the players on that platoon who follow those orders successfully earn bonus points.

As the team attacked the bunker, we saw the opposition mounting gun turrets. The idea is to plant a charge on the bunker to destroy it, but you have to defend the charges or the enemy will defuse them. Once the point has been captured, air-raid sirens let everyone know that it belongs to the opposition, and helicopters land so the attacking team can use it as a respawn point. The final objective on this level was to launch an air strike, which pushed back the remaining enemies even further.



Sony didn't announce a release date for MAG, but it did say that the game will be playable with the full 256 players on the show floor. The Sony E3 booth is huge, but not quite big enough to house 256 PS3s, so we assume that some people will be playing remotely. Needless to say, we'll be heading over to the Sony stand straightaway to find out more.

2009年6月23日 星期二

加油隊友們!!

SUPPORT

我睇你唔到,你話好唔好?

搞咁多野,睇到咁多人鐘意玩文字遊戲,睇到自己玩咗咁耐ge隊友為咗爭返口氣俾d小小人落井下石

,真係唔知為咗咩....同d小小人鬥嘴?d小小人最叻就係時機一到就"加多腳"...

難度bf真係cs化?


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